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Seedance 2.5 Video prompt

Witcher-Inspired Wizard Workshop Transformation

@Kylie

A Witcher-inspired first-person video showing a wizard's workshop transformation.

What this prompt creates

This prompt generates a cinematic 12-second sequence of a wizard's workshop where a single hand inspects a potion bottle. It transitions from a simple 3D white-model layout into a detailed scene featuring weathered stone, alchemical tools, and realistic fire effects.

Style

CinematicWitcher-3-inspiredRealisticFantasy

Subjects

Wizard workshopPotion bottleHandBooksAlchemy tableAstronomical instrumentFireplace

Setting

Stone wallsArched windowWooden shelvesMedieval interior

Camera & motion

First-person viewpointSingle-takeLow angleContinuous shotFocus transition

Lighting

Cool window lightWarm fireplace illuminationGlowing embersGlowing magical liquids

Best used for

Game environment visualization3D to video transformationFantasy storytelling

Topics

Alchemical workshopsFirst-person animation3D modeling workflowFantasy interior design

Prompt

Create a 12-second, single-take white-model animation in Blender based on the attached reference image https://t.co/oEKq6hDALF, then use PixVerse with Seedance 2.5 to transform the exported animation into a cinematic, Witcher-3-inspired wizard workshop sequence. In Blender, use the reference image to guide the room layout, architecture, furniture, and props. Build an editable low-poly scene with clean meshes and UVs, using simple white or light-gray materials. Include stone walls, wooden shelves, an arched window, a fireplace, books, an astronomical instrument, and an alchemy table filled with potion bottles. Keep the silhouettes readable and the room proportions believable. Animate a low first-person viewpoint with exactly one right hand holding one potion. Begin with the bottle resting near the lower-right edge while the character looks around the workshop and toward the window. Raise the potion naturally, pause to examine it, shift focus onto the bottle, then lower it while turning toward the fireplace and glowing reagents. Leave a small gap between the palm and bottle while maintaining believable fingertip contact. Use smooth changes in speed, gentle curved head movements, subtle breathing, and slight arm lag. Check the complete action at normal playback for clipping, awkward grip, abrupt turns, and excessive shaking. Keep the Blender fireplace simple: use logs, low embers, and flickering light. Avoid solid cones or flame-shaped meshes, which can be interpreted as glowing rocks. Prepare a separate fireplace detail from the reference image to guide the final appearance. Export the complete white-model MP4. Then generate a 12-second video with PixVerse, explicitly referencing the Blender-exported white-model video as the camera, action, and spatial reference, the attached image as the scene appearance reference, and the fireplace detail as the fire reference. Preserve the continuous shot, low viewpoint, single-hand potion action, room layout, and timing. Enrich the scene with weathered stone, carved wood, worn leather, iron fittings, and realistic glass. Combine cool window light and drifting dust with warm fireplace illumination and softly glowing magical liquids. Create natural wood fire with thin, irregular flames curling between charred logs, glowing embers, occasional sparks, and subtle smoke. Keep the hand anatomy, bottle shape, fire movement, and focus transitions consistent throughout. Review the full generated video, especially the hand action and fireplace. Deliver the white-model MP4, the PixVerse-rendered MP4, and the editable Blender project. After acceptance, retain the latest approved versions and move older versions to recoverable storage.

Other Seedance 2.5 Video Prompts

Witcher-Inspired Wizard Workshop Animation Prompt | Pinitup